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10.7Release: DataTools, v1.2
Release Type:
Production
Version:
1.2
Release Notes
Source code is available on GitHub. Changes since DataTools 1.1
Known IssuesKineme StructureTools, Kineme Value Historian, and Kineme Spooky must be uninstalled to use Kineme DataTools. Release: MultitouchPatch, v1.1
Release Type:
Production
Version:
1.1
Release Notes
Changes since MultitouchPatch 1.0
stripe animations (Composition by dust)
so i was checking out gt's blog... i made it about 4 posts in to an article about cool animated gif's. http://qctwit.blogspot.com/2012/07/cool-gifs.html... i thought some of these are cool like the title stated and that it might be fun to make some similar style animations in qc... this is what i came up with. thanks for the inspiration gt ;) i like the one with the boxes, it kind of makes a cool illusion type of effect. not sure what perceptual illusion it is but i like how the inner box becomes the background for a moment. the parametric klien patch that is my answer to the figure 8 torus posted on gt's blog and the grid noise patch is sort of ment to look how a striped sheet looks when tossed to cover a bed. its almost endless the variations of these that could be made easily if the mesh importer was working properly for me. here are 5 i thought where cool looking. next maybe i might make a height field one not sure ;) "Ashima" Vertex Noise with Lighting and Texture (Composition by gtoledo3)
Per the conversation here: http://kineme.net/forum/DevelopingCompositions/Environmentmapsandvertexn... I decided to put together an example over morning coffee. This is a GLSL shader that "intercepts" the lighting position, diffuse, specular, and shininess, etc., and basically just sets up a Blinn-Phong model lighting using that info - so Lighting patch controls can be used as expected. Then I added the popular "ashima arts" perlin noise implementation that's been kicking around that I've been seeing in the frag shaders, but placed in the vertex shader - so that there's some tweakable exposure (though I don't really recommend it) instead of just invoking the default noise function. Release: FileTools, v1.1
Release Type:
Production
Version:
1.1
Release Notes
Changes since FileTools 1.0
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