10.6
Mac OS X 10.6 (Snow Leopard)
Author: | wayna |
License: |
Public Domain
|
Date: | 2013.03.20 |
Compatibility: |
10.4, 10.5, 10.6, 10.7, 10.8 |
Categories: | |
Required plugins: |
(none) |
Here is a simple BPM counter, which outputs a value according to any hit input.
The counter reinitalize after few seconds, and keeps in memory the last saved value.
The reinitialization time can be changed.
Please keep me in touch if you make any useful improvements to this patch.
Thanks!
Release Type:
Production
Version:
1.8
Release Notes
Changes since Kineme3D 1.7
- New
3D Vertex Structure to Object patch.
- Update
3D Object Blend to blend UV coordinates in addition to vertices.
Known Issues
- OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 a
Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.
Workarounds:
- If possible, modify the rendering order such that
3D Object Renderer is before the Sprite patch, or not immediately following it.
- Use
3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.
Author: | jrs |
License: |
Creative Commons Attribution-NonCommercial
|
Date: | 2013.02.21 |
Compatibility: |
10.6, 10.7, 10.8 |
Categories: | |
Required plugins: |
Kineme File Tools, Kineme DataTools (to be released), Kineme Spooky Oatches, Noise Industries QC Plugins |
A settings dialog that allows you to control parameters via keys, mouse and nudge buttons as well as control the min/max values and the scale of movement when using the keys. It also save and loads the parameters via the kineme structure to file patch.
Release Type:
Production
Version:
2.3
Release Notes
Changes since VideoTools 2.2
- New
Blackmagic Capture patch.
- Added support for ProRes formats:
- ProRes 422
- ProRes 422 (Proxy)
- ProRes 422 (HQ)
- ProRes 4444
Credits
Known Issues
- The
Blackmagic Capture patch has only been tested with the Blackmagic Decklink card
- ProRes 4444 format does not support transparency (so videos are fully opaque)
- H.264 videos stutter when played backwards
- All VideoTools patches provide only video input, not audio input
- Firewire cameras only support certain combinations of Color Coding, Resolution, and Framerate. Watch the Error output and Console log when troubleshooting.
- Due to issues with the underlying frameworks, video device info cannot be queried once a video device is in use. Therefore Video Device Info is only updated once: when the composition is first started.
Author: | Scratchpole |
License: |
Public Domain
|
Date: | 2013.02.16 |
Compatibility: |
10.6 |
Categories: | |
Required plugins: |
GLTools, alpha blend, _1024 structure tools, savexmlplugin |
Display your mesh as an interactive structure.
Move the vertices of the structure to fit your real world object.
Save the new vertex structure,load it up and combine with the original .dae's UV coordinates.
Now all you need to do is make some compelling content to display on your model ;D
|