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KNM. GL Polygon Mode / Square modeHi, it would be really handy if the Kineme GL Polygon mode had a "Square dots" mode extra - a nice addition to the already present rounded dots mode. "Textured squares" would be overkill. thankss
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do you mean GL Point? GL Polygon is any quadrilateral shape you want... :)
As a workaround, you can texture GL Points with a cropped constant color image (8x8 will do), and they'll become square.
no, polymode
i meant the "Kineme GL Polygon Mode" macro that renders any of its 3D objects contained in sub-patches into: 1 Textured polygons 2 Wireframe (with stipple pattern) 3 Points (rounded dots) with front and back facing options
i'm asking for 4 Square
i would like to be able to render each vertex of some arbitrary mesh (multiple ones morphed via KnM object blender in this specific project) into squares (and not dots as presently).
but maybe i don't have the latest version, i'll double check. GL points won't do.
Ok, that makes sense.. must have misread it :)
Anyway, the latest beta might have controls for smoothing points into circles, but I'm not sure. It's actually card and driver dependent if you get smooth points at all (on Intel X3100's, they're never circles, for example).
If the latest beta doesn't do this for you, let me know and I'll do some tweaks to get this working for you (antialiasing should be controllable on each primitive, etc).