10.8

Release: Art-Net Tools, v1.6

Release Type: Production
Version: 1.6
Release Notes

Changes since Art-Net Tools 1.5

  • Changed network port settings so that multiple applications using Art-Net Tools can be opened on the same computer at the same time.
  • Fixed crash in Art-Net Receiver when a composition is started while there is a large amount of network traffic.
  • Added workaround for issue when using Art-Net Sender in Resolume Arena, so that it continues to send messages after stopping and restarting a clip.

Release: NetworkTools, v1.3

Release Type: Production
Version: 1.3
Release Notes

Changes since NetworkTools 1.2

  • Fixed crash when HTTP Query patch's Body input is connected to the wrong type of port.
  • Added Content-Type to the HTTP headers in the request sent by the HTTP Query patch.
  • Fixed issue where the HTTP Query patch ignored the URL's fragment.

APC 40 Midi Mapping (Composition by wayna)

Author: wayna
License: Creative Commons Attribution-ShareAlike
Date: 2013.09.17
Compatibility: 10.7, 10.8
Categories:
Required plugins:
fsk Midi Plugin

Hello!

I created a midi mapping for the Akai APC40 controller. It come in one macro patch, maybe i'll sort the different groups in different patches in the future, have to first what is the more handy to work with.

It requires the fsk Midi Plugin to work: http://kineme.net/forum/Discussion/Programming/MIDIplugin

Or you can directly download the .zip file attached, which includes the plugin.

Enjoy!

Hit Test Grid Values (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution-ShareAlike
Date: 2013.09.07
Compatibility: 10.6, 10.7, 10.8
Categories:
Required plugins:
(none)

This is a composition I made, that came out of some discussion on the QuartzComposer forum on Facebook, that I thought was kind of cool.

It sets up a grid of values, and as you tap on the different values, you'll be able to retrieve what the last value was.

Release: Kineme3D, v1.9

Release Type: Production
Version: 1.9
Release Notes

Changes since Kineme3D 1.8

  • Added keyed structure output to the Vertex Structure With Object patch.
  • Added keyed structure input to the 3D Object with Vertex Structure patch.
  • Fixed crash when running the Mesh Blender patch in Resolume Arena.

Known Issues

  • OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 a Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.

Workarounds:

  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.